Best Overall

In recognition of the team who demonstrates the components of an overall favorite venture based on both their pitch and answers provided in Q&A

The Award for Best Overall was awarded to POPCHARGE, a device that works like a pop socket but is also a portable charger where the battery is hidden in a removable cap with total battery storage of 14 hours

Most Innovative

The recipient team of the ‘most innovative’ award is considered most innovative in their approach to solving a market need.

The Award for Most Innovative was awarded to Handy, a glove that utilizes smart computer vision to scan, detect, and alert its vision-impaired user of their surroundings.

Most Investable

The recipient team of the ‘most investable’ award would be considered most likely to succeed, and provides a clear and compelling business case.

The Award for Most Investable was awarded to POPCHARGE, a device that works like a pop socket but is also a portable charger where the battery is hidden in a removable cap with total battery storage of 14 hours.

Best Pitch

In recognition of masterful storytelling, the best pitch award is awarded to the team who best:

  • Outlines the problem they are trying to solve.
  • Creatively articulates their solution in a clear and compelling way.
  • Inspires action.

The Award for Best Pitch was awarded to Poundwise, a fitness motivation solution using the principle of loss aversion to drive accountability in daily activity.

Biggest Social Impact

In recognition of an innovative solution to a complex social problem, the social impact award is awarded to the team who best:

  • Demonstrates an understanding of the social problem they’re trying to solve.
  • Outlines a unique and innovative solution.
  • Articulates the impact their solution will have on the community more broadly.
  • Outlines an inspiring vision for change.

The Award for Biggest Social Impact was awarded to Kids Who Kode, a nonprofit organization that inspires young students to explore computer science through free classes that are created and taught by high school students

All Teams

Below are the eleven venture teams who, out of 971 initial applicants to the competition, presented their ideas in the final round of the Quarter Zero Cup 

Munch

Munch is a notification-based SMS system that offers flash promotions from restaurants to college students encouraging impulse-purchasing in limited-time offerings

Generation Tech

Generation Tech is an organization that builds connections between generations by having young volunteers teach older adults tech skills.

Solarvent

Solarvent is a circular economy-based solution to the healthcare issues faced by rural communities which depend on indoor wooden/clay stoves.

Poundwise

Poundwise is a fitness motivation solution using the principle of loss aversion to drive accountability in daily activity

Foundry Fashion LLC

Foundry Fashion connects women in STEM fields through community and meaningful jewelry products.

POPCHARGE

Popcharge is a device that works like a pop socket but is also a portable charger where the battery is hidden in a removable cap with total battery storage of 14 hours.

CASH Club Corp.

CASH Club Corp is empowering the next generation of investors helping 75% of millennials who don’t invest not because they are not able to, but because they do not have the knowledge.

Handy

Handy is a glove that utilizes smart computer vision to scan, detect, and alert its vision-impaired user of their surroundings.

Haven

Team Haven is developing an anti-bullying software for schools to better support their students

Period Pouch

Period Pouch is determined to make the teenage period experience less uncertain, uncomfortable, and stressful through a subscription model providing customizable period care products.

Kids Who Kode

Kids Who Kode is a nonprofit organization that inspires young students to explore computer science through free classes that are created and taught by high school students

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